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SOMAntics: The design philosophy of Frictional's SOMA

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Frictional Games' science-fiction horror adventure has already started to scare me - to be fair, that isn't all that challenging - with a simple video showcasing some of the in-game environments. Lights blink, metal groans, Fraser soils himself. I'm not even embarassed. 

Not content with just revealing some of the ominous rooms in the PATHOS-2 research facility, the developer also details the design philosophy behind its horrible creation, where story is king.

Designing SOMA

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